Steel Sentinel

Medium construct, neutral

Armour Class 15 (natural armour)
HP Equal to Steel Sentinel's CON modifier + your INT modifier + seven times your Fusilier Level
Speed 14m

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 13 (+2) 4 (-4) 10 (+0) 6 (-2)

Saving Throws DEX +3, CON +4
Skills Athletics +4, Perception +4
Damage Immunities Poison
Damage Resistances Force
Condition Immunities Berserk, Charmed, Disease, Exhaustion, Instant KO, Poisoned, Sap, Sleep
Senses Darkvision 20m, passive Perception 14
Languages Understands the languages of its creator

Passives

Might of the Master. The Steel Sentinel gains a bonus to the following numbers equal to your Proficiency Bonus – 2:

Vigilant. The Steel Sentinel can't be surprised.

Actions (Require Your Bonus Action)

Force-Empowered Rend. Melee Weapon Attack: +4 to hit, reach 2m, one target. Hit: 6 (1d8 + 2) FORCE damage.

Repair (3/Day). The magickal mechanisms inside the Steel Sentinel restore 11 (2d8 + 2) HP to itself or to one Construct or object within 2m of it.

Reactions

Deflect Attack. The Steel Sentinel emanates a brief pulse of magickal force. When a creature within 2m of it is hit by an attack, it can impose Disadvantage on the attack roll, potentially causing the attack to miss.